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Our official Wings forum is still a little bit quiet. Let's change that!
Play our game, register here and get in touch with us developers and other Wings players and fans!

You can also follow us on Twitter @WingsOfNazaire, we'd appreciate it a lot!

#1 Re: Feedback » I cannot wait for this to be released in full » 2015-12-20 00:14:55

Hey Harrison_Bergeron,

thanks for the praise. That's exactly what we're going for, honestly, so it feels really good to hear that we're getting the reaction we want so far! Stay tuned!

#2 Re: Feedback » You've hit the sweet spot. » 2015-08-28 13:40:46

Billy, thank you very much for your praise! It's unbelievable how motivating it is to check the forums and read messages like yours, so in that way it's almost like you fans are actively helping the development haha! Speaking of which, we're actively working on Wings. I just implemented a custom deadzone settings that should hopefully sort out issues with people that were using non-standard controllers (HOTAS/Warthog etc) and Howie is trying to fix a deep shader issue that was introduced with the upgrade to Unity 5.

Thanks again and cheers!

#3 Re: Bug Reports » 360 Controller Mac Mapping issues. » 2015-08-08 07:52:08

assteepee, thanks for taking the time to register to report the bug!

This indicates that the game thinks you have at least two controllers plugged in. Is that the case?

#4 Re: General Discussion » So, is this still a thing? » 2015-08-02 10:28:09

We're still alive and kicking! Just incredibly busy on other things. I'm finishing up my Bachelor thesis this month for example. Still working on AI improvements (in the form of a Unity editor plugin) in my spare time.


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#5 Re: General Discussion » Mini-sneak peek? » 2015-07-07 21:05:35

Hi, we're still alive and kicking, just very very busy, as you said. I'm currently making a Unity plugin that allows us to easily develop Behavior Trees for our enemy AI, so that's something to look forward to I guess? tongue

#7 Re: Bug Reports » 360 Controller Mac Mapping issues. » 2015-05-20 08:18:51

Hi Raptor and thanks for the report! This is unfortunately very hard for us to debug since none of us own a Mac but I will double check the 'dead zone' of the controller axises when assigning keys.

Weird that the default layout doesn't work though, that would indicate a platform-specific bug/issue in Unity or your driver.

#8 Re: General Discussion » So, is this still a thing? » 2015-04-13 16:52:14

Don't worry, we've just all been busy. There have been some small lifesigns on Twitter (@WingsOfNazaire) but it was quieter than usual! But we're definitely not abandoning ship haha. I recently made some additions to our AI formation system for example so that enemies can now fly in formations better! We just have a lot of stuff still to update (we also just moved to Unity 5 which broke a bunch of shader code) before we can post up an update!

#9 Re: Bug Reports » Will not open on windows seven » 2015-03-25 12:29:46

Did you unzip the archive before trying to run the game? Or are you running it out of the archive?

#10 Re: General Discussion » I made a thing » 2015-03-19 12:30:48

Hey that's super cool. Thanks for putting that together! Love the editing and music!

#11 Re: Feedback » The Front Page and misuse of GIFs » 2015-03-01 01:41:12

I just rolled out an update where our devlog loads news items in pairs from now on. This means the entire thing will not try and load all at the same time, instead you can browse our catalog of news entries. If possible, we will also try to transition over to using WebM instead of GIF for future posts.

#12 Re: General Discussion » How are things going? » 2015-02-04 10:12:59

Hey, thanks Ratchet. We're sorta on a late Winter break. I'm extremely busy at Uni and Howie has some family stuff going on atm! Our next update is indeed going to be a BIG one, and for that we need to make sure it all works correctly, so it takes extra time pretty much!

#13 Re: Feedback » The Front Page and misuse of GIFs » 2015-02-04 10:09:32

Hi and welcome to our forums! No worries about being critical, you make a very good point! We've been thinking of different ways to reduce the file size of our front page and WebM indeed looks to be a great solution.

#14 Re: Feedback » A winner in a rare genre... » 2014-12-03 07:15:56

Thank you, Zapotec! It's great to hear positive feedback like that, motivates us all very much!

#15 Re: Feedback » How "final" is the basic combat tuning in the alpha? » 2014-12-02 10:41:55

Haha don't worry. The balance is not final at all. I can absolutely see where you're coming from.

Furthermore, there are several core mechanics still missing in the public alpha that we are still finalizing internally and will then, very soon hopefully, publish. The energy management system for example which allows you to distribute energy between guns, shields and engines. The more energy your guns get, for example, the faster they recharge, if they don't get enough, their 'ammo' will discharge. Think X-Wing. The AI is worked on as well!


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#16 Re: General Discussion » How the heck do I pause/bring up options in game? » 2014-12-01 08:45:40

F10.

If you click on Info, then Controls in the ship selection screen, you get this overview:

CUBVoih.png

Have fun!

#17 Re: Feedback » Kickstarter » 2014-11-18 10:36:49

Haha no, you misunderstood. It's not because of time-issues that people would need to quit their current job, more that some jobs prohibit you to have actual side-jobs where you make money with them.

#18 Re: Bug Reports » Joystick drifting in direct downloaded windows version. » 2014-11-16 16:08:21

Are you running the game in window mode by chance? Try fullscreen. We've had a similar bug report before.

#19 Re: General Discussion » We need to get you guys a PS4 SDK!!!! » 2014-11-15 00:02:24

We appreciate your enthusiasm, DecayingDaylight, but we have to say no for the moment. Please do not ask for money in our name, we'll have to sort out our own issues with fundraising if we want to go that route in the future. Thanks!

#20 Re: General Discussion » We need to get you guys a PS4 SDK!!!! » 2014-11-08 11:09:50

Thanks for the support. Needless to say we would love to see our game on the PS4 at some point. But all in due time! smile

#21 Re: Sneak Peek » NEWS: Reverse Thrust! » 2014-11-07 19:12:52

I really love the reverse thrust mechanic btw, didn't know what to think of the idea at first but in-game it's really cool!


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#22 Sneak Peek » NEWS: Hello World » 2014-11-07 18:53:49

Jan Simon
Replies: 0

We've finally gotten around to getting wingsofstnazaire.com registered - so now I actually need to work more on this work-in-progress website as well because... people can actually find and see it. Exciting stuff! Currently, only this front page is working correctly, it's really just meant to give you a taste of what Wings of Saint Nazaire is, with the embedded gameplay video in there. It will also keep everybody up to date with how the development is going with this Development Update section - think of it like Twitter with more characters! Important stuff that happened this week? We entered our game in reddit/gamedev's Screenshot Saturday, got upvoted to the top and stayed there. Amazing feedback all around (and, really, who's surprised with Howie's stunning artwork?), so motivation is at an all time high! Keep your eyes peeled for more updates on the website, new video footage and, of course, more entries in this section of the site.


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#23 Sneak Peek » NEWS: New Engine » 2014-11-07 18:52:12

Jan Simon
Replies: 0

No updates in a long time, apologies! Want news? Well, we're now powered by Unity! In late 2012 we decided to stop developing our custom Direct 3D™-based engine and transfer over to the wonderful Unity 3D. Why reinvent the wheel? This means that we are able to target a multitude of platforms including Linux, Mac and various consoles. No promises, but the upcoming Ouya is a strong candidate. We've recently reached the point where our Unity project is now on-par with what the deprecated custom engine could do. The new engine also makes our life a lot easier in regards to supporting as many input devices as possible (gamepads and joysticks) and multiplayer support.

130427_unitylogo.png

Howie and me have been interviewed by GameMuse last November. Please keep in mind that the interview was conducted before we decided to switch engines and is a bit on the outdated side. Should hopefully be an interesting read nonetheless! Additionally, we were very pleased to find Wings of Saint Nazaire mentioned on various awesome websites such as Rock Paper Shotgun, NeoGAF, SpikedNation and we managed to rock a couple of Reddit Screenshot Saturdays again as well. Looks like the hype is building!


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#24 Sneak Peek » NEWS: Radar Map and Targeting » 2014-11-07 18:46:55

Jan Simon
Replies: 0

Some updates! Two major elements that our old custom engine had and our new Unity project did not yet was the radar map and the fact that you could actually target your nearest enemy. The latter would highlight the enemy on your radar and reticule, show you important info on the target interface in your cockpit (what are you targeting, how far away is it from you, what is the shield and hull integraty status on it?) and allow your guided missile to track it down, too. So adapting these two features to our Unity project is what I've worked on in the past couple of days. One interesting tidbit: when we were working on our old engine we actually came up - completely by error, naturally - with a really interesting radar map style somewhere between Wing Commander™ and X-Wing™ that shares the positives of both and cuts down on the negatives. It's hard to explain exactly how it words but you'll see it in action soon.


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#25 Sneak Peek » NEWS: A Proper Website At Last » 2014-11-07 18:44:38

Jan Simon
Replies: 0

Finally I got around to expanding our official website. We now have five sections that you can access through a navigation bar towards the top of the page. There's definitely a lot more to come! For starters, we need to fill the media page! The idea is to start turning this website into an official information hub for people interested in our game.

Speaking about the game, we also made massive progress in the last couple of weeks. The promised radar map and targeting functionality is implemented, we have a working options menu that allows you to rebind your keys, change the game resolution and window mode, tweak the background music volume and so on. Note, however, that some options are not hooked up in-game quite yet (mostly gameplay options). Another new feature is the orbit camera - whenever you need to get a good look around, see what's behind, under or above you, you can go into orbit camera mode. It also allows you to get a good look at the ship you're flying if you're not familiar with it yet. Try all this out in the new version of the alpha!

Last but not least, we took part in another reddit/gamedev Screenshot Saturday and, as usual, finished in the top spot again - despite a plethora of other amazing games being posted. Thank you for your support, it motivates us so much!

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