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#1 2014-11-07 17:43:57

Jan Simon
Wings Programmer
From: Germany
Registered: 2013-07-14
Posts: 184

NEWS: Missile Locking and Power Management

Finished the missile locking system and the Power management systems! Here you can see me quickly locking onto a Dfhertas and ripping off a Phoenix heatseeker. Just before it hits, I manage to lock on and fire a Cyclops Image Recognition missile as well.


Here's a breakdown of how each power system works. Low is 25% power, high is 100%. Unpowered is < 25%.

Shields: Low 50% recharge rate, high 150%. Unpowered, shields drain.

Guns: Low 25% recharge rate, high 175%. Unpowered, gun capacitors drain.

Engines: Low 66% speed on regular and afterburner, high 133% + 150% fuel consumption. 200% consumption on Afterburner! Unpowered, afterburners are disabled and fuel consumption goes up.

Now I have to add Top/Bottom armor displays to all the cockpit status displays. Then I'll be working on further damage modelling for individual components.



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