Wings of Saint Nazaire is a retro space combat sim in the vein of Wing Commander™ and X-Wing™ developed today!

Oh, it's also an indie game and 100% free!



(requires Unity Web Player - plays right in your browser)

DEVELOPMENT UPDATES

RADAR MAP AND TARGETINGposted by Jan Simon (Programmer/Designer) on

Some updates! Two major elements that our old custom engine had and our new Unity project did not yet was the radar map and the fact that you could actually target your nearest enemy. The latter would highlight the enemy on your radar and reticule, show you important info on the target interface in your cockpit (what are you targeting, how far away is it from you, what is the shield and hull integraty status on it?) and allow your guided missile to track it down, too. So adapting these two features to our Unity project is what I've worked on in the past couple of days. One interesting tidbit: when we were working on our old engine we actually came up - completely by error, naturally - with a really interesting radar map style somewhere between Wing Commander and X-Wing that shares the positives of both and cuts down on the negatives. It's hard to explain exactly how it words but you'll see it in action soon.

NEW ENGINEposted by Jan Simon (Programmer/Designer) on

No updates in a long time, apologies! Want news? Well, we're now powered by Unity! In late 2012 we decided to stop developing our custom Direct 3D-based engine and transfer over to the wonderful Unity 3D. Why reinvent the wheel? This means that we are able to target a multitude of platforms including Linux, Mac and various consoles. No promises, but the upcoming Ouya is a high candidate. We've recently reached the point where our Unity project is now on-par with what the deprecated custom engine could do. The new engine also makes our life a lot easier in regards to supporting as many input devices as possible (gamepads and joysticks) and multiplayer support.


Howie and me have been interviewed by GameMuse last november. Please keep in mind that the interview was conducted before we decided to switch engines and is a bit on the outdated side. Should hopefully be an interesting read nonetheless! Additionally, we were very pleased to find Wings of Saint Nazaire mentioned on various awesome websites such as Rock Paper Shotgun, NeoGAF, SpikedNation and we managed to rock a couple of Reddit Screenshot Saturdays again as well. Looks like the hype is building!


HELLO WORLDposted by Jan Simon (Programmer/Designer) on

We've finally gotten around to getting wingsofstnazaire.com registered - so now I actually need to work more on this work-in-progress website as well because... people can actually find and see it. Exciting stuff! Currently, only this front page is working correctly, it's really just meant to give you a taste of what Wings of Saint Nazaire is, with the embedded gameplay video in there. It will also keep everybody up to date with how the development is going with this Development Update section - think of it like Twitter with more characters! Important stuff that happened this week? We entered our game in reddit/gamedev's Screenshot Saturday, got upvoted to the top and stayed there. Amazing feedback all around (and, really, who's surprised with Howie's stunning artwork?), so motivation is at an all time high! Keep your eyes peeled for more updates on the website, new video footage and, of course, more entries in this section of the site.


NOTE: This version is an alpha release, it is not, in any way, representative of the final product.
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