DEVELOPMENT UPDATES

LANDING CINEMATICS PT. 3
posted by Howard Day (Artist/Designer)
on 8/3/14
Hello, again! Tonight I've got a bit more of the Landing cinematic to show - still not done, but good enough to show. It's a big animated.gif, so click on the image to see it!

Still on the To-Do list:

Add the shadow under the fighter.

Add a shield effect when the fighter passes through the atmospheric boundary.

Add cooldown and landing jet effects to the fighter.

Hopefully the rest will be done tomorrow or Tuesday.

In the meantime - more news on the alpha! We're getting very close - as far as I know, only 2 issues remain to fix before everything is made public.

Thanks for taking a look!

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LANDING CINEMATICS PT. 2
posted by Howard Day (Artist/Designer)
on 8/1/14
Howdy - Thought you might like to see the current progress on the second part of the hangar landing. It starts with the original version that shows in the distant background of the ship selection screen - it's obviously undetailed, and I slowly fill it in over a couple of evening of time.

As of last night:

While I was working on that, I also worked on getting the landing sprites for a fighter - starting with the Boomslang.

A simple loop:

I still need to finish detailing the background, adding parallaxing foreground elements, and work on combining the ship and the background.

I should have 3-4 more nights of work on this, before I can pop it into the engine, and hook it up with the first scene.

Then it's just a matter of doing the other 4 ships.

Thanks for taking a look!

Comment on this update on the forums!


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