DEVELOPMENT UPDATES

A PROPER WEBSITE AT LAST
posted by Jan Simon (Programmer)
on 2013-07-10

Finally I got around to expanding our official website. We now have five sections that you can access through a navigation bar towards the top of the page. There's definitely a lot more to come! For starters, we need to fill the media page! The idea is to start turning this website into an official information hub for people interested in our game.

Speaking about the game, we also made massive progress in the last couple of weeks. The promised radar map and targeting functionality is implemented, we have a working options menu that allows you to rebind your keys, change the game resolution and window mode, tweak the background music volume and so on. Note, however, that some options are not hooked up in-game quite yet (mostly gameplay options). Another new feature is the orbit camera - whenever you need to get a good look around, see what's behind, under or above you, you can go into orbit camera mode. It also allows you to get a good look at the ship you're flying if you're not familiar with it yet. Try all this out in the new version of the alpha!

Last but not least, we took part in another reddit/gamedev Screenshot Saturday and, as usual, finished in the top spot again - despite a plethora of other amazing games being posted. Thank you for your support, it motivates us so much!

Comment on this update on the forums!

RADAR MAP AND TARGETING
posted by Jan Simon (Programmer)
on 2013-05-11

Some updates! Two major elements that our old custom engine had and our new Unity project did not yet was the radar map and the fact that you could actually target your nearest enemy. The latter would highlight the enemy on your radar and reticule, show you important info on the target interface in your cockpit (what are you targeting, how far away is it from you, what is the shield and hull integraty status on it?) and allow your guided missile to track it down, too. So adapting these two features to our Unity project is what I've worked on in the past couple of days. One interesting tidbit: when we were working on our old engine we actually came up - completely by error, naturally - with a really interesting radar map style somewhere between Wing Commander™ and X-Wing™ that shares the positives of both and cuts down on the negatives. It's hard to explain exactly how it words but you'll see it in action soon.

Comment on this update on the forums!


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