on 7/9/2014
Hello, again! Tonight I worked on fixing our text rendering and general jaggy-ness of our cockpit displays. I did this by turning off our old Unity Post Process AA effect, which at the 640x400 resolution we run is fairly ineffective.
Instead, we turned on 4x MSAA, which is slightly faster, has lower system requirements, and looks much, much better. Here's an example:
Old Text/UI rendering (click for 2x res)
New Text/UI rendering (click for 2x res)
I think you'll agree that the end result is much improved.
The other thing I tackled tonight was the ship collisions. When we transitioned over to OnTriggerStay() for our weapon collisions, that meant we lost the automatic physics collider reactions. After a brief period of worry, the solution was very simple - just add a second, non-trigger collision shape. It's a minor thing, but in the next build, the ships won't be flying through each other anymore, and the player can once more take damage from the aliens.
Now that this minor bit of housecleaning is done, I'm back on the Hognose cockpit. It's definitely going to be an interesting one, and not something that's been seen before. I can't wait to show progress!