DEVELOPMENT UPDATES

CLOAKING EFFECTS AND ALIEN COCKPITS
posted by Howard Day (Artist/Designer)
on 2014-06-05

Hi, everyone! Last night I did some work on creating the shader for the Diamondback cloaking effect - as one of the two cloaking fighters in the game, it's the one with by far the most traditional cloaking effect. I made the shader to have variable distortion with chromatic aberration.

This also means that the explosions now have distorting shockwaves. It looks very, very cool, and I can't wait to show some footage of that soon.

I also rendered out a preview/previs of the Dfhertas (Alien Medium Fighter) cockpit interior - I can't wait to finish up the human cockpits and get these in game!

Click for full size!

Comment on this update on the forums!

COCKPIT AND NETCODE PROGRESS
posted by Jan Simon (Programmer)
on 2014-05-07

We've all been really, really busy with real life stuff (moving houses, university coursework and such) these past months but today we can finally share a little bit of progress again: I worked a bit more on our netcode, that is, the code that makes sure Wings runs properly over the internet. More specifically, I improved the way late joining works - this means players can drop in and out of ongoing battles freely, a feature we always intended to be there in the game.

Howie, our artist, has almost finished the artwork for the Diamondback, a playable Human experimental/prototype fighter in the game, and it's looking fantastic - really captures the work-in-progress state of this ship:

Click the image for a larger version! That's the fourth out of five cockpits for the playable ships on the Human side of things almost done which is incredibly exciting because those take a LOT of work. Enjoy! And don't forget to add us on twitter if you haven't already! This way you'll stay even more up-to-date with our development news and progress.

Comment on this update on the forums!


Show me more older news posts...
Get me back to the most recent news post...