posted by Howard Day (Artist/Designer)
on 11/5/2014
Hello! Tonight's update brings you the working retro boosters, in the game, finally! You can now boost backwards! (At 60% of your max forward, non after burning speed) Jan finished the code for the movement earlier this evening, and I added in the effects and some tweaks in logic.

Still to do: Custom throttle animation for RetroBoost, add boosters to all ships, human and alien, not just the Copperhead, enable the AI to use this in combat, and smooth out the transition from forward movement to reversing slightly.

We've also added a bunch of new damage VFX to both enemy fighters and your own, all players now take the same damage as the enemy fighters, and the enemy damage sensing has been cleaned up, fixing numerous bugs. We also solved the issue with navpoints, making that entire system completely functional. Next up for me is the autopiloting cinematic between navpoints.

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posted by Howard Day (Artist/Designer)
on 10/13/14
Hello, everyone. Tonight I set up the missile code to only let you fire one missile per slot (limiting the Copperhead to 5 total missiles, for example) You no longer get a new missile every 10 seconds. Sorry!

I also set up the status display representation of your missiles to do a little animation when they're fired. Enjoy!

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